TR Weekend

As you’ll know if you readΒ Samius’ blog, 3 of my guild and 3 of his guild TR’d last weekend. We’d all purchased Otto Boxes while they were on sale in the Turbine store and were waiting for confirmation of when the next XP bonus weekend would be. I wasn’t expecting it to be the following weekend.. oh well – all plans put on hold πŸ˜€

Continue reading

Weekly Run Down

It’s been a busy week, both in DDO & real life. But since I’m fairly sure you don’t want to hear about the project I’m on at work that’s filling my spare hours, or how I’m ripping out my garden, I’ll stick with DDO πŸ™‚

We got one guildie back, then lost two. One of the guys has had some changes at work, so he can’t play for a few weeks. One guy has a new girlfriend. So we’re down to our three main players at the moment.

Thursday night I played on Orien again. Was killed for the first time ever by lag. Don’t get me wrong, I’ve had plenty of lag in game before. But this was a complete standstill, cannot do anything while a horde of orcs massacred the party πŸ™‚
Continue reading

This week in DDO…

Well, nothing especially exciting has happened in the last week or so, but here’s a quick recap anyway.

Hymm, my 3rd lifer, is now a level 12 barbarian (I think I have level 13 banked… if not I’m close) and I’m happily running around bashing things over the head with great axes. The team has a nice combo going and we seem to be able to cover all the bases (healing, trapping, cc etc). We even did Hold for Reinforcements at level, on elite, over the weekend. I hate that guy… did you know a fire mephit only has to LOOK at him and he dies?!? However, kudos to my missus who spent the 15 minutes of the mission stood over Coyle with her paladin, healing as required, while we killed πŸ™‚

My second 3rd lifer, Fyrne, is now a level 6 fighter. I’m getting good dps from him too. He’s not quite as much fun as the barbarian though… and I’m seriously considering LR’ing him to add a splash of rogue. This is partly because we are definitely lacking rogue skills from this group. And yes, I know, if you know where the traps are you should be able to avoid them etc but where’s the fun in that? Plus, I like the idea of having evasion. I think that sorts my lunch break at work out – playing with the character planner πŸ™‚

My dark monk has finally switched epic destinies, from GMoF to LD. But I will be switching back every time I do anything that won’t be giving me much XP. Which gives me a reason to run Lord of Dust even more πŸ™‚

On non DDO news, I’ve just picked up Drake 3 for the PS3 nice and cheap. I love Drake 1 & 2 and from what I’ve heard, 3 is just as good. So I may actually drag myself away from the PC for a bit when it gets delivered….. but I don’t imagine it will be for long πŸ™‚

OK that’s me done for now. Hope you’re all having fun in game. See you around!

*** EDIT ***
Well, look at me forgetting the most important thing that has happened this week!

There’s a good chance we’ll hit level 70 again tonight, as I’m not sure we got enough of a buffer in place for todays decay to hit – but woohoo anyway πŸ™‚

4 Man Shroud

Last night we decided to attempt the Shroud. With just the four guildies that were still online.

Let me start by saying that I don’t think that we are uber or elite, and EvenNote’s excellent post yesterday really covers why some of us don’t tend to pug or raid a lot. We tend to keep to ourselves, have fun, work out how to run missions, epics etc with what we have.

But, with running the new expansion pack over the last week, we’ve hit level 23 with our main characters and we just thought it would be fun to see how far we could get on a Shroud (normal – obviously!)

So, we stepped in with Hymm (light monk), Antaka (light monk), Willowing (rogue) & Korvisa (ranger). Yep, no cleric. Which is why we didn’t make it past round 4 πŸ™‚

After we died part way through round 4, we decided to try again, but with Willowing swapping out for battle cleric Nightley. And Nightley has come across criticism before in the Shroud, someone blaming a party wipe on the fact that there were two battle clerics doing the healing. Pppttff… load of rubbish if you ask me πŸ™‚

Because we got through part 4 with no trouble. It took three rounds of Harry beating, but he went down a lot easier with a cleric healing us instead of having to stop to drink silver flame pots. And round 5 went even easier.

It was a long haul, and I know other people have done it – probably faster or with less people – but it was a big deal for us!

Ideal party structure?

I’m a member of a small guild (6 members) on Sarlona, Heros of the Dragon’s Wrath (yes, I know, it’s mispelled – don’t get me started!).

Due to the various times the members play, some of us have ended up with characters further ahead then other members. It’s made playing together a bit more problematic – which is annoying.

So I’ve suggested to the other guild members that we create a static group, we all agree to only play when everybody else is around and try and play at least once a week. So far everyone thinks it’s a good idea. The trouble is we’re having problems deciding what the class structure should be.

My initial thoughts were 1 dps, 1 healer, 1 caster, 1 rogue (all that xp for traps!) – but what about the other 2 spots? I’d be interested in hearing your thoughts!